LOCK IN · Guide for program staff

A freight-loading practice simulator in a web browser. What a participant does, how they join a crew, and what an instructor sees.

How LOCK IN fits togetherTwo kinds of people use it. Neither installs anything.

A participant

Opens trailer-load.com in a web browser on any computer or Chromebook, and loads freight. No account, no email, no download. To be seen by an instructor, they join the instructor's crew with its code, a name and a 4-digit PIN.

An instructor

Signs in to trailer-load.com/dashboard, the only account in LOCK IN. Makes a crew, gives out its code, and sees each person's practice on a roster that says what to coach next.

Part 1 · A participantFrom the first screen to the report at the end of a shift.

1Open the front page

Go to trailer-load.com. After a short logo, the menu is the front page. New participants start with TRAINING; it is tagged "NEW HERE? START HERE".

The LOCK IN menu: TRAILER-LOAD, DAILY, TRAINING, PRACTICE and LEADERBOARD, with JOIN A CREW at top right.1234
  1. 1TRAINING: start here
  2. 2PRACTICE: load the trainer's wall yourself
  3. 3TRAILER-LOAD: full tempo
  4. 4JOIN A CREW: the instructor's code

2TRAINING: watch the trainer

A trainer builds a full wall, one placement at a time, and gives the rule and the reason for each move. NEXT shows one placement; AUTO plays them in turn and becomes PAUSE while it runs. There is no clock and nothing to fail. At the end the participant signs the training record.

Training: the trainer's rule and reason, with NEXT and AUTO.1234
  1. 1The rule, and the reason for this move
  2. 2NEXT: one placement
  3. 3AUTO: plays on its own; press again to pause
  4. 4Switch to PRACTICE

3PRACTICE: load the trainer's wall yourself

The same freight, in the same order, every time. The participant places every piece under the same loading rules, with no clock, no score, no water and no write-ups. The coach gives the trainer's reason for the piece in hand and counts how many pieces went where the trainer put them. Any spot that fits and follows the rules is allowed.

A hazmat arrives late, after the belt freight. The trainer's call is to leave it on the rack for the next trailer, because there is no legal low slot left.

Practice: the coach at right and SHOW ME outlining the trainer's spot on the wall.12345
  1. 1The trainer's rule for the piece in hand
  2. 2Pieces on the wall, and on the trainer's spot
  3. 3SHOW ME: outline the trainer's spot
  4. 4The outline: where the trainer put it
  5. 5FINISH: the practice record
The practice record after FINISH.12
  1. 1How the wall went, line by line
  2. 2Practice again, or watch the trainer
  3. The record stays on the screen. It is not sent anywhere.

4TRAILER-LOAD: a wall at full tempo

The first time, a pre-sort meeting lists ten one-line rules and the clock rule. Then the wall: freight comes up the belt, oversized pieces wait in special handling, and every placement is checked against the rules as it lands. Messages name the rule and the fix. A repeated warning becomes an incident on the record.

The pre-sort meeting with ten rules.
The first wall: special handling at left, the trailer in the middle, messages and controls at right.12345
  1. 1Special handling: freight too big for the belt
  2. 2The trailer wall; the belt comes up from the bottom
  3. 3Dispatch: what happened and why
  4. 4ROTATE the piece in hand (R)
  5. 5Score, clock and pace

5Pause

P or the pause button opens the pause clipboard: resume, settings, restart, clock out and see the stats, the crew, and the main menu.

The pause clipboard.

6The post-sort report

Clocking out ends the shift and shows its numbers. From there, the post-sort report covers the last wall and the whole session, with the incidents on record. It is a practice record, not a grade on the person.

The post-sort report.

7Settings

Text size, colorblind modes, reduced motion, sound, and one-key shortcuts that can be turned off. Every menu and mode works from a keyboard.

The settings clipboard.

Part 2 · How a participant joins a crewThere is no account and no email.

8JOIN A CREW, then the code

On the menu, top right, choose JOIN A CREW and type the code the instructor gave out.

The crew panel asking for the crew code.1
  1. 1Type the crew code the instructor gave you

9A name and a PIN

On a name + PIN crew, type the name the instructor knows you by and choose a 4-digit PIN. On any other computer, the same name and PIN join you as the same person. Five wrong PINs lock the name for 15 minutes; the instructor can reset it.

The name and PIN step.12
  1. 1Your name, the way the instructor knows you
  2. 2A 4-digit PIN you choose; the same one on any computer

10Joined

The button on the menu now shows the participant's name. From here, their TRAILER-LOAD and DAILY walls and their sessions reach the instructor's roster. On a shared computer, LOCK IN asks who is playing before each TRAILER-LOAD or DAILY: SOMEONE ELSE takes that computer off the crew, so the next person joins with their own name and PIN.

The menu with the corner button showing the participant's name.1
  1. 1Joined: the button shows your name

11A manual crew: the personal code

On a manual crew, the instructor adds each name and hands out a personal code instead. The participant types the code once and is joined under that name.

The personal-code step of a manual crew.

Part 3 · The instructortrailer-load.com/dashboard. The instructor is the only account in LOCK IN.

12Create an account, confirm it, sign in

An email address and a password of 12 or more characters. LOCK IN sends a confirmation link; after that, sign in. Forgot the password? The sign-in page sends a reset link.

The Create an account form.

13Make a crew

A crew is a class or a cohort. Give it a name and a join code, and choose how people join: name + PIN (people add themselves) or manual (you add names and hand out personal codes).

YOUR CREWS and MAKE A CREW.12
  1. 1A crew: its name, code and size; OPEN shows the roster
  2. 2MAKE A CREW: a name, a join code, how people join

14The join card

Each crew has a join card with the steps and the code, to read out or print.

One crew with its join card.1
  1. 1The join card: read it out or print it

15The roster and what to coach

Everyone on the crew on one report, least engaged first: summary cards at the top (on the crew, not started, average integrity, walls loaded), three sheets (LIFETIME, MOST RECENT SESSION, MOST RECENT WALL), and column groups to switch on and off. Click any column to sort by it, and click a name for that person's full record. WHAT TO COACH names the rule each person broke most often, by its name in LOCK IN's rule list, with what to practice. The table on the last page explains every column.

The cohort report: cards, sheets, column groups and WHAT TO COACH.12345
  1. 1Summary cards: on the crew, not started, average integrity, walls loaded
  2. 2Three sheets: lifetime, the most recent session, the most recent wall
  3. 3Column groups: switch each one on or off
  4. 4Click any column to sort by it; the table scrolls sideways and the names stay
  5. 5WHAT TO COACH: the rule this person breaks most

16See it filled in: the demo dashboard

trailer-load.com/dashboard/?demo opens the dashboard with a demo crew, no sign-in needed. Its people are simulated players: a script played LOCK IN for each of them and LOCK IN recorded their walls the way it records anyone's. It is labeled as staged and nothing in it can be changed.

The demo dashboard's staged-data note.1
  1. 1Staged data, labeled as staged
The demo crew's roster with WHAT TO COACH filled in.12
  1. 1WHAT TO COACH, filled in from real play
  2. 2Not started yet: shown first

Part 4 · What the roster says, and what to do about itOne line on what each column is, one on what an instructor can do with it.

ColumnWhat it isWhat to do with it
Sessions, WallsHow many times the person played, and how many walls they finished, on this crew.The roster lists the least practiced first. Zero walls means they have not started: TRAINING, then PRACTICE.
Joined, Last playedWhen they joined the crew and when they last played.A long gap is a person to check in with.
Best scoreTheir highest wall score. The score rewards a dense, stable, safe wall loaded at a steady pace.A rising best score is progress. It is not a measure of job readiness.
Avg integrityHow sound their walls are, on average, from 0 to 100. Unsupported heavy freight, narrow towers, overhangs, holes and lean all lower it.Under 70: have them run PRACTICE with SHOW ME and watch the support rules in TRAINING again.
Best pieces/hrTheir fastest pace on one wall, in pieces per hour. Every piece counts here, smalls included, so it can read higher than the in-game rate, which counts freight only.Pace comes last. A fast wall with low integrity or incidents is the one to slow down.
IncidentsSafety mistakes on the record, such as hazmat loaded above the waist or hazard classes loaded too close.Read WHAT TO COACH for which rule, and go over that rule with them.
CollapsesHow many times three or more pieces came down at once.Taper stacks, each layer narrower than the one below, and lock a shelf before building higher.
The three sheetsLIFETIME is everything on this crew. MOST RECENT SESSION and MOST RECENT WALL show each person's latest.Use the recent sheets for this week, LIFETIME for the trend.
Throughput: Pieces, Avg and Peak pieces/hr, Total scoreHow much they have loaded and how fast.Read pace next to integrity and incidents, never alone.
Quality: Wall %, Density, Cube eff, Special handling use, Smalls useHow full and how tight their walls are, and how much of the special handling and smalls that arrived they loaded.Sound walls with low density: they are safe but leaving space. Have them tile each course tighter.
Craft: Shelves, Bulkheads, Nests, Recoveries, Bonuses, Hazmat shelves, Bags placedThe loading moves LOCK IN rewards: full rows locked, double locks, tire nests, saves after a crunch.Few shelves locked: have them close a full row before building up.
Faults: Hazmat high, Hazmat crushed, Segregation, Killer pairs, Crunches, RejectsEach kind of incident on its own, boxes crushed, and drops LOCK IN refused.The biggest number is the rule to go over first.
Habits: Water, Special handling dwell, Aisle warnings, Rotations, Lifts, Placed from stagingHow they work: water breaks taken, special handling left sitting, the aisle kept clear, how often they turn a piece or pick one back up.Many lifts and turns on few pieces can mean guessing. PRACTICE with SHOW ME helps.
Column groupsENGAGEMENT, QUALITY, FAULTS and COACH show first. THROUGHPUT, CRAFT and HABITS switch on above the table.Click a column to sort by it. Click a name for that person's full record.
What to coachThe incident type the person had most often across their sessions, named as LOCK IN's rule list names it, with what to practice. With no incident on record it points to repeated collapses, low integrity, or not started.Start the next session there.

Good to know

For instructors who want it: how LOCK IN teaches, and how to coach from the roster. The loading rules themselves, with pictures, are on Day One.