The modes, the load theory the game actually enforces, the instructor dashboard, and published pricing. The game itself is free for players and stays that way.
One game, three doors in. Warm up with the daily, grind the flagship, or learn the whole trade from scratch.
One wall. The same freight and the same clock for every player on Earth, resetting at midnight UTC. Post to a single shared world board and see if you're the day's #1 loader. A two-minute brain-warmup that classrooms run to get into work mode.
Play today's wall →Wall after wall at full tempo · forgiving enough to flow, but the pile gets mean near the top and it's almost never a layup. Chase your personal best, build a flow streak, and climb the world rank. This is where the hours go.
Start loading →Never loaded a trailer? Watch a trainer build a full wall the right way, one placement at a time · anchor, shelf, stagger, seal · with the reason for every move. Sign off when you're ready, exactly like a real first day on the dock. Then load your own.
Get trained →Pieces ride in on the belt. You stack them into a trailer wall that has to hold up · support every box, keep the load balanced, lock complete rows into shelves, load hazmat low, and seal the wall before dispatch.
Select freight, place it, rotate it. Floor-up, support underneath, no floating boxes · the physics won't let you cheat gravity.
Lock shelves, keep the center of gravity centered, box fragiles in on both sides, keep hazmat below the waist line, and stuff the dead air inside tires.
Every wall is scored on integrity, density, pace, and safety · and ranked, from Rookie to Yard Legend.
Under the game is real freight-handling intuition · the stuff that separates a loader who packs tight and safe from one who leaves the fragile exposed and drops the hazmat.
Nothing floats. Keep the center of gravity centered so the load doesn't shift the second the door cracks.
Fill a full row and it locks · a braced shelf that carries the weight above it. Stagger the seams like brickwork.
Dangerous goods ride low and capped (49 CFR intuition). A fragile is safe at any height with a real box on each side or a locked shelf under it; height alone does not save it. Crush a hazmat and it's a write-up; keep crushing fragiles and it becomes one.
Pack tight, fill the dead air, use smalls and bags for the gaps big freight can't. Empty space is wasted freight.
A dispatch clock and a load-rate that managers actually track. Fast and clean beats fast and sloppy.
Freight doesn't flow clean. Rotate, re-stage, and find the lock in an awkward piece instead of forcing it.
The game is free forever. The program dashboard is live: your opted-in students' loading competencies · integrity, pace, safety, follow-through · per student, in one view. Pilot slots are open now.
Unlimited students, unlimited instructors, one campus. Full program dashboard + reporting. A 100-student program reads that as ~$20 a student. Buy now · card checkout, invoice included →
First 10 institutions: free through your first semester, then $1,450/yr locked at that rate. You help shape what the dashboard reports. Buy a founding slot →
For small college sections and cohorts (10-seat minimum). Caps at the site-license price automatically · it can only ever get cheaper. Buy seats · choose your count at checkout →
Three or more campuses under one district or system. The same unlimited-student site license at each campus, on one invoice.
For moving companies and dock teams: a trainee practice and progress gauge. One email, a card or an invoice, live the same week · no purchase order needed. Buy now · card checkout →
Your school's colors. Your freight mix only. Your facility's own procedures reflected in the drills. Built to order, delivered as your program's own edition.
W-9, formal quote, and a one-page order form on request · built for Perkins purchase orders and micro-purchase thresholds. Get a formal quote →
Every purchase: a 12-month license with no auto-renewal, receipt and invoice by email, and a 30-day refund on unused licenses · the full terms of sale are published in the Terms. Card checkout is handled by Stripe; no card details ever touch this site.
Yes. The full game is free forever, no login required. Workers and students never pay. The program dashboard · for schools and employers who want the metrics · is live, and pilot programs get free access through their first semester.
Load theory · support and balance, locking complete rows into shelves, keeping the center of gravity centered, boxing fragiles in on both sides, hazmat below the waist line, and using the dead air inside tires. Every wall is scored on integrity, density, pace, and safety.
One wall, the same freight and clock for everyone on Earth, resetting at 00:00 UTC. Everybody plays the identical puzzle and posts to one shared world board. It's a two-minute daily brain-warmup · many classrooms use it to get into work mode.
No. Training walks you through a full wall one placement at a time · you watch a trainer build it the right way and sign off when you're ready, exactly like a real first day on the dock. Then you load your own.
CTE programs (Perkins-eligible), trade and technical schools, and warehouse operations teams. It reports opted-in students' loading competencies: attention to detail, follow-through, throughput, and safety. It's live at trailer-load.com/dashboard · if that's your program, ask about a pilot.
No. LOCK IN is a training supplement that builds intuition and tracks readiness. It does not replace employer safety training, OSHA training, or any certification requirement.
A fast little companion game · sort the smalls off the belt into the right bins before the pool jams the line. Same world, pure reflex. Great for a quick round.